Archive for the ‘Fundementals’ Category

Why not start?

startIt doesn’t matter where the journey ends, as long as it starts.

After starting, don’t fixate on the destination, focus on how you get there.

A long project doesn’t get shorter until you start. Neither does a short one.

Start under the radar.

When a project is too big to start, tear off a bite-sized chunk, chew it and swallow.

Sometimes slower is faster, but who cares. You’ve started.

If you can’t start, help some else start. You’ll both be better for it.

Fear blocks starting. But if you’re going to be afraid, you might as well start.

The only way to guarantee failure is to fail to start.

After you start, tell your best friend.

When starting, be clear on your location and less clear on the destination.

You either start or you don’t. With starting, there’s no partial credit.

Don’t start unless you’re going to finish.

Starting is scary, right up until you start.

The best way to free up time to start a good project is to stop a bad one.

Sometimes it’s best to stop starting and start finishing.

You don’t need permission to start. You just need to start.

Start small. If that doesn’t work, start smaller.

In the end, starting starts with starting.

And if you don’t start you can’t finish.

 

Image credit — jakeandlindsay

Where there’s fun there is no fear.

spinning-kyraFor those who lead projects and people, failure is always lurking in the background.  And gone unchecked, it can hobble. Despite best efforts to put a shine on it, there’s still a strong negative element to failure.  No two ways about it, failure is mapped with inadequacy and error.  Failure is seen as the natural consequence of making a big mistake.  And there’s a finality to failure.  Sometimes it’s the end of a project and sometimes it’s the end of a career.  Failure severely limits personal growth and new behavior.  But at least failure is visible to the naked eye.  There’s no denying a good train wreck.

A fumble is not failure.  When something gets dropped or when a task doesn’t get done, that’s a fumble.  A fumble is not catastrophic and sometimes not even noteworthy.  A fumble is mapped with  a careless mistake that normally doesn’t happen.  No real cause.  It just happens. But it can be a leading indicator of bigger and badder things to come, and if you’re not looking closely, the fumble can go unnoticed. And the causes and conditions behind the fumble are usually unclear or unknown.  Where failure is dangerous because everyone knows when it happens, fumbles are dangerous because they can go unnoticed.

Floundering is not fumbling. With floundering, nothing really happens.  No real setbacks, no real progress, no real energy. A project that flounders is a project that never reaches the finish line and never makes it to the cemetery.  To recognize floundering takes a lot of experience and good judgment because it doesn’t look like much. But that’s the point – not much is happening.  No wind in the sails and no storm on the horizon.  And to call it by name takes courage because there are no signs of danger.  Yet it’s dangerous for that very reason. Floundering can consume more resources than failure.

Fear is the fundamental behind failing, fumbling and floundering. But unlike failure, no one talks about fear. Talking about fear is too scary. And like fumbling and floundering, fear is invisible, especially if you’re not looking.  Like diabetes, fear is a silent killer. And where diabetes touches many, fear gets us all. Fear is invisible, powerful and prolific.  It’s a tall order to battle the invisible.

But where there’s fun there can be no fear. More precisely, there can be no negative consequence of fear. When there’s fun, everyone races around like their hair is on fire.  Not on fire in the burn unit way, but on fire in the energy to burn way. When there’s fun people help each other for no reason. They share, they communicate and they take risks.  When there’s fun no one asks for permission and the work gets done.  When there’s fun everyone goes home on time and their spouses are happy.  Fun is easy to see, but it’s not often seen because it’s rare.

If there’s one thing that can go toe-to-toe with fear, it’s fun. It’s that powerful. Fun is so powerful it can turn failure into learning.  But if it’s so powerful, why don’t we teach people to have fun? Why don’t we create the causes and conditions so fun erupts?

I don’t know why we don’t promote fun.  But, I do know fun is productive and fun is good for business.  But more important than that, fun is a lot of fun.

Image credit – JoshShculz

Celebrating Seven Years of Blog Posts – what I’ve learned about writing.

%desxToday marks seven years of weekly blog posts.  Here’s what I’ve learned so far:

When you can write about anything, what you choose tells everyone what you’re about.

Sometimes you’ve got to start writing to figure out what you have to say.

Some people think semicolons are okay; others don’t like to show off.

When you don’t want to write and you write anyway, you feel good when you’re done.

Use short sentences. Use fewer words.

Writing is the best way to learn you don’t know what you’re talking about.

Writing is a good way to have a deep conversation with yourself.

Worrying about what people will think is the surest way to write like crap.

Writing improves by writing.

When the topic comes slowly, start writing. And when the words don’t come at all, repeat.

If you don’t know what you are talking about before you start writing, no worries. You’ll know when you’re done.

When you have nothing to say it’s because what you have to say is too personal share.

For me, writing is learning.

 

Image credit David Kutschke

 

Make it work.

square-pegIf you think something can’t be done, it won’t get done.  And if you think it may be possible, or is possible, it may get done.  Those are the rules.

If an expert says it will work, it will work.  If they say it won’t work, it might.  Experts can tell you will work, but can’t tell you what won’t.

If your boss tells you it won’t work, it might. Give it a try.  It will be fun if it works.

If you can’t make it work, make it worse and then do the opposite.

If you can’t explain the problem to your young kids, you don’t understand the situation and you won’t make it work.

If something didn’t work ten years ago, it may work now. Technology is better and we’re smarter.  More likely it would have worked ten years ago if they ran more than one crude experiment before they gave up.

If you can’t draw a one page sketch of the problem, it may never work.

If you can’t make it work, put it down for three days. Your brain may make it work while you’re sleeping.

If you don’t know the problem, you can’t make it work.  Be sure you’re trying to solve the right problem.

If your boss tells you it will work, it might.  If they tell you how to make it work, let them do it.

If none of your attempts have been fruitful and you’re out of tricks, purposely make one performance attribute worse to free up design space. That may work.

If you don’t know when the problem occurs, you don’t know much. Your solutions won’t work.

If you tried everything and nothing worked, ask someone for help whose specialty in an unrelated area.  They may have made it work in a different domain.

If you think everyone in the group understands the problem the same way, they don’t.  There’s no way they’ll agree on the best way to make it work. Don’t wait for consensus.

If you don’t try, that’s the only way to guarantee it won’t work.

Image credit – Simon Greig

 

 

The Cycle of Success

coccoon-now-transparentThere’s a huge amount of energy required to help an organization do new work.

At every turn the antibodies of the organization reject new ideas.  And it’s no surprise.  The organization was created to do more of what it did last time.  Once there’s success the organization forms structures to make sure it happens again.  Resources migrate to the successful work and walls form around them to prevent doing yet-to-be-successful work. This all makes sense while the top line is growing faster than the artificially set growth goal.  More resources applied to the successful leads to a steeper growth rate.  Plenty of work and plenty of profit.  No need for new ideas.  Everyone’s happy.

When growth rate of the successful company slows below arbitrary goal, the organization is slow to recognize it and slower to acknowledge it and even slower to assign true root cause.  Instead, the organization doubles down on what it knows.  More resources are applied, efficiency improvements are put in place, and clearer metrics are put in place to improve accountability.  Everyone works harder and works more hours and the growth rate increases a bit.  Success.  Except the success was too costly.  Though total success increased (growth), success per dollar actually decreased.  Still no need for new ideas.  Everyone’s happy, but more tired.

And then growth turns to contraction. With no more resources move to the successful work, accountability measures increase to unreasonable levels and people work beyond their level of effectiveness. But this time growth doesn’t come.  And because people are too focused on doing more of what used to work, new ideas are rejected.  When a new idea is proposed, it goes something like this “We don’t need new ideas, we need growth.  Now, get out of my way.  I’m too busy for your heretical ideas.”  There’s no growth and no tolerance for new ideas.  No one is happy.

And then a new idea that had been flying under the radar generates a little growth.  Not a lot, but enough to get noticed.  And when the old antibodies recognize the new ideas and try to reject it, they cannot.  It’s too late.  The new idea has developed a protective layer of growth and has become a resistant strain.  One new idea has been tolerated. Most are unhappy because there’s only one small pocket of growth and a few are happy because there’s one small pocket of growth.

It’s difficult to get the first new idea to become successful, but it’s worth the effort.  Successful new ideas help each other and multiply.  The first one breaks trail for the second one and the second one bolsters the third.  And as these new ideas become more successful something special happens.  Where they were resistant to the antibodies they become stronger than the antibodies and eat them.

Growth starts to grow and success builds on success.  And the cycle begins again.

Image credit – johnmccombs

Rule 1: Don’t start a project until you finish one.

done!One of the biggest mistakes I know is to get too little done by trying to do too much.

In high school we got too comfortable with partial credit. Start the problem the right way, make a few little mistakes and don’t actually finish the problem – 50% credit.  With product development, and other real life projects, there’s no partial credit.  A project that’s 90% done is worth nothing.  All the expense with none of the benefit.  Don’t launch, don’t sell. No finish, no credit.

But our ill-informed focus on productivity has hobbled us.  Because we think running projects in parallel is highly efficient, we start too many projects.  This glut does nothing more than slow down all the other projects in the pipeline.  It’s like we think queuing theory isn’t real because we don’t understand it.  But to be fair to queuing and our stockholders, queuing theory is real.

Queues are nothing more than a collection of wayward travelers waiting in line for a shared resource.  Wait in line for fast food, you’re part of a queue.  Wait in line for a bank teller (a resource,) you’re queued up.  Wait in line to board a plane, you’re waiting in a queue.  But the name isn’t important.  Line or queue, what matters is how long you wait.

Lines are queues and queues are lines, but the math behind them is funky.  From firsthand experience we know longer queues mean longer wait times. And if the cashier isn’t all that busy (in queuing language – the utilization of the resource is low) the wait time isn’t all that bad and it increases linearly with the number of people (or jobs) in the queue.  When the shared resource (cashier) isn’t highly utilized (not all that busy), add a few more shoppers per hour and wait times increase proportionately. But, and this is a big but, if the resource busy more than 80% of the time, increasing the number of shoppers increases the wait time astronomically (or exponentially.)  When shoppers arrive in front of the cashier just a bit more often, wait times can double or triple or more.

For wait times, the math of queueing theory says one plus one equals two and one plus one plus one equals seven.  Wait times increase linearly right up until they explode.  And when wait times explode, projects screech to a halt.  And because there’s no partial credit, it’s a parking lot of projects without any of the profit.  And what’s the worst thing to do when projects aren’t finishing quickly enough?  Start more projects.  And what do we do when projects aren’t launching quickly enough?  Start more projects.

When there’s no partial credit, instead of efficiency it’s better to focus on effectiveness.  Instead of counting the number of projects running in parallel (efficiency,) count the number of projects that have finished (effectiveness.)  To keep wait times reasonable, fiercely limit the amount of projects in the system.  And there’s a simple way to do that.  Figure out the sweet spot for your system, say, three projects in parallel, and create three project “tickets.” Give one ticket to the three active projects and when the project finishes, the project ticket gets assigned to the next project so it can start.  No project can start without a ticket.  No ticket, no project.

This simple ticket system caps the projects, or work in process (WIP,) so shared resources are utilized below 80% and wait times are low. Projects will sprint through their milestones and finish faster than ever.

By starting fewer projects you’ll finish more.  Stop starting and start finishing.

Image credit – Fred Moore

When on vacation, be on vacation.

monks avoid unintended time travelAs vacation approaches the work days drag. Sure you’re excited about the future, but when compared to the upcoming pleasantness, the daily grind feels more like a prison.  Anticipating a good time in the future rips you from the present moment and puts you in a place you’d rather be.  And when you don’t want to be where you are, wherever you are becomes your jail cell.

Mid-way through vacation, as the work days approach, you push yourself into the future and anticipate the stress and anxiety of the work day.  Though vacation should be fun, the stress around the workday and the impending loss of vacation prevent your full engagement in the perfect now.  I’m not sure why, but for some reason your brain doesn’t want to be on vacation with you.  It’s difficult to think of your perfect vacation as your jail cell, but while your brain is disembodied, I think it is.

And when vacation is over and you return to work, it’s pretty clear you’re back in jail.  You put yourself back in the past of your wonderful vacation; compare your cubicle your previous poshness; and make it clear to yourself that you’d rather be somewhere else. And the better your vacation, the longer your jail time.

But it’s easier to see how we use unpleasant situations to build our jail cells.  Our aversion to uncomfortable situations pushes us into the past to beat ourselves up over uncontrollable factors we think we should have recognized and controlled.  We turn a simple unpleasant situation into a jail cell of self-judging.  Or, we push ourselves into the future and generate anxiety around a sea of catastrophic consequences, none of which will happen.  Instead of building jails, it’s far more effective to let ourselves feel the unpleasantness for what it is (the result of thoughts of our own making) and let it dissipate on its own.

The best way to become a jail breaker is to start with awareness – awareness your mind has left the present moment.  When you’re on vacation, be on vacation.  And when you’re in the middle of an unpleasant situation, sit right there in the middle of the unpleasant situation.  (No one has ever died from an unpleasant situation.)  And, as a skillful jail breaker, when you realize your mind is in the past or future, don’t judge yourself, praise yourself for recognizing your mind’s unintended time travel and get back to your vacation.

But this is more than a recipe for better vacations. It’s a recipe for better relationships and better work.  You can be all-in with the people you care about and you can be singularly focused on the most challenging work.  When someone is standing in front of you and you give them 100% of your attention, your relationship with them improves.  And when you give a problem 100% of your attention, it gets solved.

Think about the triggers that pull and push you out of the present moment (the dings of texts, the beeps of emails, or the buzzes of push notifications) and get rid of them.  At least while you’re on vacation.

Why not do new work?

Leona DriveDoing new work isn’t difficult, thinking about is difficult.  Stop thinking and start starting; there’s no other way.

If you’re a scientist, everything has a half-life.  If you’re Buddhist, everything is impermanent.  If you’re a CEO, your business model is out of gas.  It’s scary to admit everything goes away, but it’s far scarier to deny it.

Just because an idea is threatening doesn’t mean it’s threatening.  It probably means it’s one hell of a good idea.

If it’s not different, it can’t be innovation.

Projects take too long because they’re poorly defined.  On a single page, define the novel usefulness the project will deliver, make a crude prototype and show it to potential customers. Refine, learn and repeat. Then launch it.  (This is the essence of Lean Startup without all the waste.)

If I could choose my competition, I’d choose to compete with no one.

Failure is never the right word.  Don’t use it.  Ever.  (Even failing forward or forward failing should not be used.)  No one wants to fail.  No one will ever want to fail.  Replace of the word “failure” with “learning” and learn quickly.

If you’re not scared, you’re not doing innovation.

Companies offer more-with-less for as long as they can; and when there’s nothing left they offer more-with-more. It would be better to offer less-with-far-less.

For Franklin D. Roosevelt, the only thing to fear was fear itself.  For business, the only thing to fear is the cow path of success.

Image credit – JasonParis

How To Create Eye-Watering Ideas

Rocket manWith creativity, the leading thinking says the most important thing is to create many of ideas.  When asked to generate many of ideas, the thinking goes, the team lets go of their inhibitions and good ideas slip through their mental filters.  I’ve found that thinking misleading.  I’ve found that creating many ideas results in many ideas, but that’s it. Before the session to create new ideas, you already had a pile of ideas you weren’t working on, and after the session is bigger, but not better.

What’s needed is several outlandish ideas that make your hair stand on end. The ideas should be so different that they cause you to chuckle to mask your discomfort.  These ideas should be borderline unbelievable and just south of impossible. The ideas should have the possibility to change the game and tip your industry on its head.

The “many ideas” thinking has the right intent – to loosen the team’s thinking so they generate good ideas, but the approach is insufficient.   To force the team to generated outlandish ideas they must be turned inside-out and put on the rack.  Heretical ideas don’t come easily and drastic measures are needed.  The team must be systematically stripped of the emotional constraints of their success using the Innovation Burst Event (IBE) method.

To prepare for the IBE, a reward-looking analysis is done to identify traditional lines of customer goodness (for example, miles per gallon for automobiles) and define how that goodness has changed over time (position it on the S-curve.)  If the improvement has been flat, it’s time for a new line of customer goodness, and if the goodness is still steadily increasing, it’s time to create a new technology that will provide the next level of improvement.  With this analysis the disposition of the system is defined and potentially fertile design space is identified.  And within this design space, design challenges are created that force the team to exercise the highly fertile design space during the IBE.

Everything about the IBE is designed to strip the team of its old thinking.  The IBE is held at an offsite location to change the scenery and eliminate reminders of traditional thinking and good food is served to help the team feel the day is special.  But the big medicine is the design challenges.  They are crafted to outlaw traditional thinking and push the team toward new thinking.  The context is personal (not corporate) and the scale of the challenge is purposefully small to help the team let go of adjacent concerns.  And, lastly, the team is given an unreasonably short time (five to ten minutes) to solve the problem and build a thinking prototype (a prototype that stands for an idea, not at functional prototype.)

Everything about the IBE helps the team let go of their emotional constraints and emit eye-watering solutions.  The design challenges force them to solve problems in a new design space in a way and does not give them a chance to limit their thinking in any way.  The unrealistic time limit is all-powerful.

Four design challenges is about all team can handle in the one-day IBE.  With the IBE they come up with magical ideas clustered around four new areas, new areas that have the potential to flip your industry on its head.  In one day, a team can define market-changing ideas that obsolete your best products and even your business model.  Not bad for one day.

It may be popular wisdom that it’s best to create many new ideas, but it’s not the best way.  And it contradicts popular belief that a team can create three or four game-changing ideas in a single day.  But the IBEs work as advertised.

Don’t waste time creating a pile of ideas.  Spend the time to identify fertile design space and hold a one-day IBE to come up with ideas that will create your future.

Image credit – moonjazz

Diabolically Simple Questions

DiabolicalToday’s work is complicated with electronic and mechanical subsystems wrapped in cocoons of software; coordination of matrixed teams; shared resources serving multiple projects; providing world class services in seventeen languages on four continents. And the complexity isn’t limited to high level elements.  There is a living layer of complexity growing on all branches of the organization right down to the leaf level.

Complexity is real, and it complicates things.  To run projects and survive in the jungle of complexity it’s important to know how to put the right pieces together and provide the right answers.  But as a leader it’s more important to slash through the complexity and see things as they are.  And for that, it’s more important to know how ask diabolically simple questions (DSQ).

Project timelines are tight and project teams like to start as soon as they can.  Too often teams start without clarity on what they’re trying to achieve.  At these early stages the teams make record progress in the wrong direction.  The leader’s job is to point them in the right direction, and here’s the DSQ to set them on their way: What are you trying to achieve?

There will likely be some consternation, arm waiving and hand wringing.  After the dust settles, help the team further tighten down the project with this follow-on DSQ:  How will you know you achieved it?

For previous two questions there are variants that works equally well for work that closer to the fuzzy front end: What are you trying to learn? and How will you know you learned it?

There is no such thing as a clean-sheet project and even the most revolutionary work builds on the existing system.  Though the existing business model, service or product has been around for a long time, the project team doesn’t really know how it works.  They know they should know but they’re afraid to admit it. Let them off the hook with this beauty: How does it work today?

After the existing system is defined with a simple block diagram (which could take a couple weeks) it’s time to help the project team focus their work.  The best DSQ for the job: How is it different from the existing system?  If the list is too long there’s too much newness and if it’s too short there’s not enough novelty.  If they don’t know what’s different, ask them to come back when they know.

After the “what’s different” line of questioning, the team must be able to dive deeper.  For that it’s time one of the most powerful DSQs in the known universe: What problem are you trying to solve? Expect frustration and complicated answers.  Ask them to take some time and for each problem describe it on a single page using less than ten words.  Suggest a block diagram format and ask them to define where and when the problem occurs.  (Hint: a problem is always between two components/elements of the system.)  And the tricky follow-on DSQ: How will you know you solved it? No need to describe the reaction to that one.

Though not an exhaustive list, here are some of my other favorite DSQs:

Who will buy it, how much will they pay, and how do you know?

Have we done this before?

Have you shown it to a real customer?

How much will it cost and how do you know?

Whose help do we need?

If the prototype works, will we actually do anything with it?

Diabolically simple questions have the power to heal the project teams and get them back on track.  And over time, DSQs help the project teams adopt a healthy lifestyle.  In that way, DSQs are like medicine – they taste bad but soon enough you feel better.

Image credit – Daniela Hartmann

Progress is powered by people.

A Little Push

People ask why.

People buy products from people.

The right people turn activity into progress.

People want to make a difference, and they do.

People have biases which bring a richer understanding.

People use judgement – that’s why robots don’t run projects.

People recognize when the rules don’t apply and act accordingly.

Business models are an interconnected collection of people processes.

The simplest processes require judgement, that’s why they’re run by people.

People don’t like good service, they like effective interaction with other people.

People are the power behind the tools.  (I never met a hammer that swung itself.)

Progress is powered by people.

 

Image credit – las – intially

Mike Shipulski Mike Shipulski
Subscribe via Email

Enter your email address:

Delivered by FeedBurner

Archives