Archive for July, 2017

Preventive Maintenance for People

A car has a warning light to protect its engine from running too hot, and when the light goes off you pull over immediately and shut it down.  You made a big investment in your car, and you want to make sure it runs for a long time.  You respect the warning light.  And if you’re late to work because your car overheated, everyone understands.   They respect the warning light.

What if you had a warning light? What if you wore a sensor that’s wirelessly connected to your phone that measures your pulse or blood pressure, and your phone flashed a warning light when things get too hot? Would it be okay if you shut down immediately and went home? You and your company have made a big investment in you, and you want to make sure you run for a long time.  Would you respect the warning light? Would your company respect the warning light? What’s the difference between a warning light for a car and a warning light for a person?

All machines come with an owner’s manual. In the manual, the manufacturer provides clear instructions on how to take care of the product so it runs well.  Tighten the bolts every month, clean and inspect the electrical connections every six months and replace the wear parts per the table in the manual.  And if you follow the instructions, the machine will run as advertised.  But if you don’t follow the maintenance schedule, expect degraded performance or an unplanned breakdown. Everyone knows the machine must be shut down regularly for maintenance, or it won’t run right.

What if you had an owner’s manual, with clear instructions on how to take care of yourself? How about eight hours of sleep, balanced diet, exercise and some fun? And if you follow the instructions, you will run as advertised. But if you don’t, shouldn’t you and your company expect degraded performance and unplanned downtime? Doesn’t everyone know you must shut down regularly for maintenance or you won’t run right?

I want to perform as advertised, so I’m shutting down for vacation.

Image credit – Mark Fischer

To improve innovation, use fewer words.

Everyone knows innovation is difficult, but there’s no best way to make it easier. And everyone knows there’s plenty of opportunities to make innovation more effective, but, again, there’s no best way.  Clearly, there are ways to improve the process, and new tools can help, but the right process improvements depend on the existing process and the specific project.  And it’s the same for tools – the next tool depends on the existing toolbox and the new work required by the project.  With regard to tools and processes, the right next steps are not universal.

But with all companies’ innovation processes, there is a common factor – the innovation process is run by people. Regardless of process maturity or completeness, people run the process.  And this fundamental cuts across language, geography and company culture.  And it cuts across products, services, and business models.  Like it or not, innovation is done by people.

At the highest level, innovation converts ideas into something customers value and delivers the value to them for a profit. At the front end, innovation is about ideas, in the middle, it’s about problems and at the back end, it’s about execution. At the front, people have ideas, define them, evaluate them and decide which ones to advance. In the middle, people define the problems and solve them. And at the back end, people define changes to existing business process and run the processes in a new way.

Tools are a specialized infrastructure that helps people run lower-level processes within the innovation framework. At the front, people have ideas about new tools, or how to use them in a new way, define the ideas, evaluate them, and decide which tools to advance. In the middle, people define problems with the tools and solve them. And at the back end, they run the new tools in new ways.

With innovation processes and tools, people choose the best ideas, people solve problems and people implement solutions.

In order to choose the best ideas, people must communicate the ideas to the decision makers in a clear, rich, nuanced way. The better the idea is communicated, the better the decision. But it’s difficult to communicate an idea, even when the idea is not new. For example, try to describe your business model using just words. And it’s more difficult when the idea is new. Try to describe a new (untested) business model using just your words. For me, words are not a good way to communicate new ideas.

Improved communication improves innovation. To improve communication of ideas, use fewer words. Draw a picture, create a cartoon, make a storyboard, or make a video.  Let the decision maker ask questions of your visuals and respond with another cartoon, a modified storyboard or a new sketch.  Repeat the process until the decision maker stops asking questions.  Because communication is improved, the quality of the decision is improved.

Improved problem solving improves innovation. To improve problem-solving, improve problem definition (the understanding of problem definition.) Create a block diagram of the problem – with elements of the system represented by blocks and labeled with nouns, and with actions and information flow represented by arrows labeled with verbs. Or create a sketch of the customer caught in the act of experiencing the problem.  Define the problem in time (when it happens) so it can be solved before, during or after. And in all cases, limit yourself to one page. Continue to modify the visuals until there’s a common definition of the problem (the words stop.)  When the problem is defined and communicated in this way, the problem solves itself. Problem-solving is seven-eighths problem definition.

Improved execution improves innovation. To improve execution, improve clarity of the definition of success.  And again, minimize the words. Draw a picture that defines success using charts or graphs and data. Create the axes and label them (don’t forget the units of measure). Include data from the baseline product (or process) and define the minimum performance criterion in red.  And add the sample size (number of tests.) Use one page for each definition of success and sequence them in order of importance. Start with the work that has never been done before.  And to go deeper, define the test protocol used to create the data.

For a new business model, the one-page picture could be a process diagram with new blocks for new customers or partners or new arrows for new information flows. There could be time requirements (response time) or throughput requirements (units per month). Or it could be a series of sketches of new deliverables provided by the business model, each with clearly defined criteria to judge success. When communicated clearly to the teams, definitions of success are beacons of light that guide the boats as the tide pulls them through the project or when uncharted rocks suddenly appear to starboard.

Innovation demands communication and communication demands mechanisms. In the domain of uncertainty, words are not the best communicators.  Create visual communication mechanisms that distill and converge on a common understanding.

A picture isn’t worth a thousand words, it gets rid of a thousand.

Image credit – Michael Coghlan

The Duplicitous Relationship Between Time and Money

If you had a choice to make an extra year’s salary or live an extra year, which would you choose? If you had a choice to make an extra month’s salary or live an extra month, make the same choice? What about the trade between a week’s pay and a week of life? Does anything change when it’s a choice between ten years of salary and ten years of life? Does this thought experiment change anything for you? If not, no worries. It was a low-cost experiment.

If you decided you had enough money, how would you change your behavior? Would you spend more time with your kids? Would you take the time to decompress and enjoy what you have? Or would you spend more money so no longer had enough? What if next week you pretend you have enough money? Would things change? Is there a downside to spending more time with your family next week? Why not try it?

If every day you reminded yourself your lifespan was finite, would you live differently? If you reminded yourself every morning for the next week, would things change? It’s a low-cost experiment, and only the first two mornings are scary.  The experiment is free. Why not try?

What if you decided you didn’t want a promotion? Would you work differently? Would you use more judgment because the cost of failure is lower? Would you take more initiative? Would you say no more often? Or would you say yes more often? Would you choose to work on different projects? Why not try it for a week?  Who knows, you may get a promotion.

What if you decided you had enough stuff? What would you do with the extra money? Would give some to charity? Would you save up and buy more stuff? For the next week, why not remove one thing from your house and recycle it or give it away? You may teach yourself you have too much stuff; you may teach yourself your house looks better when it’s less cluttered, or you may feel good that your gift helped someone who didn’t have enough. There’s little downside to more pocket change, a decluttered house and helping others. Why not try it next week?

Every day we make trades between time and money, but we make them in a below-the-water-level way. And every day we choose between having enough or not, and, again, we make these choices in a less-than-fully-conscious way.  But these choices are far too important to make lightly.

Why not make some time every day to quiet yourself so you can be more aware of the day’s decisions?  It’s a low-cost experiment that could bring more clarity to your decision-making. Why not try it for a week?

image credit – Tax Credits

The zero-sum game is a choice.

With a zero-sum game, if you eat a slice of pie, that’s one less for me; and if I eat one, that’s one less for you. A simple economic theory, but life isn’t simple like that. Here’s how life can go.

Get with expectation – I expect you to give, and you do.

Get without expectation – I don’t expect you to give, but you do. I’m indifferent.

Get with thanks – I don’t expect you to give, and when you do, I thank you graciously.

Get then give – I get from you, then a couple weeks later, I think of you and give back.

Get and give – I get from you, and I give back immediately. I choose what I give.

Give and get – I give to you, and you give back immediately. You chose what you give.

Give as get – I give to you so I can feel the joy of giving.

Give – I give because I give.

The zero-sum game is a choice. Which game will you chose to play?

Image credit – Mark Freeth

Mike Shipulski Mike Shipulski
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