Archive for the ‘Assumptions’ Category

The Courage To Speak Up

If you see things differently than others, congratulations.  You’re thinking for yourself.

If you find yourself pressured into thinking like everyone else, that’s a sign your opinion threatens. It’s too powerful to be dismissed out-of-hand, and that’s why they want to shut you up.

If the status quo is angered by your theory, you’re likely onto something.  Stick to your guns.

If your boss doesn’t want to hear your contrarian opinion, that’s because it cannot be easily dismissed. That’s reason enough to say it.

If you disagree in a meeting and your sentiment is actively dismissed, dismiss the dismisser. And say it again.

If you’re an active member of the project and you are not invited to the meeting, take it as a compliment. Your opinion is too powerful to defend against. The only way for the group-think to survive is to keep you away from it. Well done.

If your opinion is actively and repeatedly ignored, it’s too powerful to be acknowledged.  Send a note to someone higher up in the organization.  And if that doesn’t work, send it up a level higher still. Don’t back down.

If you look into the future and see a train wreck, set up a meeting with the conductor and tell them what you see.

When you see things differently, others will try to silence you and tell you you’re wrong. Don’t believe them.  The world needs people like you who see things as they are and have the courage to speak the truth as they see it.

Thank you for your courage.

Image credit – Cristian V.

Choosing What To Do

In business you’ve got to do two things: choose what to do and choose how to do it well.  I’m not sure which is more important, but I am sure there’s far more written on how to do things well and far less clarity around how to choose what to do.

Choosing what to do starts with understanding what’s being done now.  For technology, it’s defining the state-of-the-art. For the business model, it’s how the leading companies are interacting with customers and which functions they are outsourcing and which they are doing themselves. In neither case does what’s being done define your new recipe, but in both cases it’s the first step to figuring how you’ll differentiate over the competition.

Every observation of the state-of-the-art technologies and latest business models is a snapshot in time.  You know what’s happening at this instant, but you don’t know what things will look like in two years when you launch. And that’s not good enough. You’ve got to know the improvement trajectories; you’ve got to know if those trajectories will still hold true when you’ll launch your offering; and, if they’re out of gas, you’ve got to figure out the new improvement areas and their trajectories.

You’ve got to differentiate over the in-the-future competition who will constantly improve over the next two years, not the in-the-moment competition you see today.

For technology, first look at the competitions’ websites. For their latest product or service, figure out what they’re proud of, what they brag about, what line of goodness it offers.  For example, is it faster, smaller, lighter, more powerful or less expensive?  Then, look at the product it replaced and what it offered. If the old was faster than the one it replaced and the newest one was faster still, their next one will try to be faster.  But if the old one was faster than the one it replaced and the newest one is proud of something else, it’s likely they’ll try to give the next one more of that same something else.

And the rate of improvement gives another clue.  If the improvement is decreasing over time (old product to new product), it’s likely the next one will improve on a new line of goodness.  If it’s still accelerating, expect more of what they did last time.  Use the slope to estimate the magnitude of improvement two years from now.  That’s what you’ve got to be better than.

And with business models, make a Wardley Map.  On the map, place the elements of the business ecosystem (I hate that word) and connect the elements that interact with each other.  And now the tricky part.  Move to the right the mature elements (e.g., electrical power grid), move to the middle the immature elements (things that are clunky and you have to make yourself) and move to the middle the parts you can buy from others (products).  There’s a north-south element to the maps, but that’s for another time.

The business model is defined by which elements the company does itself, which it buys from others and which new ones they create in their labs.  So, make a model for each competitor.  You’ll be able to see their business model visually.

Now, which elements to work on?  Buy the ones you can buy (middle), improve the immature ones on the far left so they move toward the central region (product) and disrupt the lazy utilities (on the right) with some crazy technology development and create something new on the far left (get something running in the lab).

Choosing what to work on starts with Observation of what’s going on now. Then, that information is Oriented with analysis, synthesis and diverse perspective.  Then, using the best frameworks you know, a Decision is made.  And then, and only then, can you Act.

And there you have it.  The makings of an OODA loop-based methodology for choosing what to do.

 

For a great podcast on John Boyd, the father of the OODA loop, try this one.

And for the deepest dive on OODA (don’t start with this one) see Osinga – Science, Strategy and War.

Testing the Business Model

Sometimes we get caught up in the details when we should be working on the foundation.  Here’s a rule: If the underlying foundation is not secure, don’t bother working on anything else.

If you’re working on a couple new technologies, but the overall business model won’t be profitable, don’t work on the new technologies.  Instead, figure out a business model that is profitable, then do what it takes (technology, simplification, process improvement) to make it happen.  But, often, that’s not what we do.

Often, we put the cart before the horse.  We create projects to make prototypes that demonstrate a new technology, but the whole business premise is built on quicksand.  There’s a reason why foundations are made from concrete and not quicksand.  It’s because you can build on top of a base made of concrete.  It supports the load.  It doesn’t crack, nor does it fall apart.  Think Pyramid of Giza.

Because foundations are big and expensive they can be difficult and expensive to test.  For example, if an innovation is based on a new foundation, say, a new business model, building a physical prototype of the new business model is too expensive and the testing will not happen.  And what usually happens is the foundation goes untested, the higher level technology work is done, the commercialization work is completed and the business model fails because it wasn’t solid.

But you don’t have to build a full-scale prototype of the Pyramid of Giza to test if a pyramid will stand the test of time.  You can build a small one and test it, or you can run an analysis of some sort to understand if the pyramid will support the weight.  But what if you want to test a new business model, a business model that has never been done before, using new products and services that have never seen the light of day?  What do you do? In this case, it doesn’t make sense to make even a scale model.  But it does make sense to create a one page sales tool that describes the whole thing and it does make sense to show it to potential customers and ask them what they think about it.

The open question with all new things is – will customers like it enough to buy it.  And, it’s no different with the business model.  Instead of creating a new website, staffing up, creating new technologies and products, create a one-page sales tool that describes the new elements and show it to potential customers.  Distill the value proposition into language people can understand, describe the novelty that fuels the value, capture it on one page, show it to customers, and listen.

And don’t build a single, one-page sales tool, build two or three versions.  And then, ask customers what they think.  Odds are, they’ll ask you questions you didn’t think they’d ask.  Odds are, they’ll see it differently than you do. And, odds are, you’ll have to incorporate their feedback into an improved version of the business model.  The bad new is you didn’t get it right.  The good news is you didn’t have to staff up and build the whole business model, create the technologies and launch the products.  And more good news – you can quickly modify the one-page sales tool and go back to the customers and ask them what they think.  And you can do this quickly and inexpensively.

Don’t develop the technology until you know the underlying business model will be profitable. Don’t staff up until you know if the business model holds water. Don’t launch the new products until you verify customers will buy what you want to sell.

Creating a new business model from scratch is an expensive proposition.  Don’t build it until you invest in validating it’s worth building.

The worst way to validate a business model is by building it.

Image credit – David Stanley

With novelty, less can be more.

When it’s time to create something new, most people try to imagine the future and then put a plan together to make it happen.  There’s lots of talk about the idealize future state, cries for a clean slate design or an edict for a greenfield solution.  Truth is, that’s a recipe for disaster. Truth is, there is no such thing as a clean slate or green field. And because there are an infinite number of future states, it’s highly improbable your idealized future state is the one the universe will choose to make real.

To create something new, don’t look to the future. Instead, sit in the present and understand the system as it is. Define the major elements and what they do.  Define connections among the elements.  Create a functional diagram using blocks for the major elements, using a noun to name each block, and use arrows to define the interactions between the elements, using a verb to label each arrow. This sounds like a complete waste of time because it’s assumed that everyone knows how the current state system behaves.  The system has been the backbone of our success, of course everyone knows the inputs, the outputs, who does what and why they do it.

I have created countless functional models of as-is systems and never has everyone agreed on how it works.  More strongly, most of the time the group of experts can’t even create a complete model of the as-is system without doing some digging. And even after three iterations of the model, some think it’s complete, some think it’s incomplete and others think it’s wrong. And, sometimes, the team must run experiments to determine how things work.  How can you imagine an idealized future state when you don’t understand the system as it is?  The short answer – you can’t.

And once there’s a common understanding of the system as it is, if there’s a call for a clean sheet design, run away.  A call for a clean sheet design is sure fire sign that company leadership doesn’t know what they’re doing.  When creating something new it’s best to inject the minimum level of novelty and reuse the rest (of the system as it is).  If you can get away with 1% novelty and 99% reuse, do it.  Novelty, by definition, hasn’t been done before. And things that have never been done before don’t happen quickly, if they happen at all. There’s no extra credit for maximizing novelty. Think of novelty like ghost pepper sauce – a little goes a long way.  If you want to know how to handle novelty, imagine a clean sheet design and do the opposite.

Greenfield designs should be avoided like the plague. The existing system has coevolved with its end users so that the system satisfies the right needs, the users know how to use the system and they know what to expect from it.  In a hand-in-glove way, the as-is system is comfortable for end users because it fits them.  And that’s a big deal.  Any deviation from baseline design (novelty) will create discomfort and stress for end users, even if that novelty is responsible for the enhancement you’re trying to deliver.  Novelty violates customer expectations and violating customer expectations is a dangerous game. Again, when you think novelty, think ghost peppers. If you want to know how to handle novelty, imagine a green field and do the opposite.

This approach is not incrementalism.  Where you need novelty, inject it.  And where you don’t need it, reuse. Design the system to maximize new value but do it with minimum novelty.  Or, better still, offer less with far less. Think 90% of the value with 10% of the cost.

Image credit – Laurie Rantala

The one good way to change behavior.

There’s one good way to change behavior. But don’t take my word for it, take Daniel Kahneman’s, psychologist who was awarded the Nobel Prize in Economic Sciences.  In Freakonomics Radio’s podcast  How to Launch a Behavioral Change Revolution, Kahneman explains how to achieve change in behavior. His explanation is short [30:35 – 35:21] and good.

Kahneman describes a theory of Kurt Lewin, his academic grandfather, where behavior is an equilibrium, a balance between driving forces that push for change and restraining forces that hold back change. Kahneman goes on to describe Lewin’s insight. “Lewin’s insight was that if you want to achieve change in behavior, there is one good way to do it and one bad way.  The good way is by diminishing restraining forces, not by increasing the driving forces.  That turns out to be profoundly non-intuitive.”

Usually, when we want someone to change, we push them in the direction we want them to go.  Kahneman says this approach is natural, but ineffective.  He offers a different approach – “Instead of asking how can I get him or her to do it, it starts with a question of why isn’t she doing it already? Go one-by-one, systematically, and you ask ‘What can I do to make it easier for that person to move?’”

What would happen if instead of pushing someone to change, you understand what’s in the way and eliminated the restraining force?  I don’t know, but I’m going to give it a try.

Kahneman goes on to describe how to make things easier for a person to move.  He says “…the way to make things easier is almost always by controlling the individual’s environment…by just making it easier.” Sounds pretty simple – change people’s environment to make it easier for them to move toward the desired behavior.  But, we don’t do it that way.

Kahneman gives more detail. “Are there incentives that work against it? Let’s change the incentives.”  And then he gives a simple example. “I want to influence B, but there is A in the background and it’s A who is a restraining force on B, let’s work on A, not on B.”

I urge you to listen to the short segment to hear Kahneman’s words for yourself.  His ideas really hit home when you hear them from him.

 

Make it work.

square-pegIf you think something can’t be done, it won’t get done.  And if you think it may be possible, or is possible, it may get done.  Those are the rules.

If an expert says it will work, it will work.  If they say it won’t work, it might.  Experts can tell you will work, but can’t tell you what won’t.

If your boss tells you it won’t work, it might. Give it a try.  It will be fun if it works.

If you can’t make it work, make it worse and then do the opposite.

If you can’t explain the problem to your young kids, you don’t understand the situation and you won’t make it work.

If something didn’t work ten years ago, it may work now. Technology is better and we’re smarter.  More likely it would have worked ten years ago if they ran more than one crude experiment before they gave up.

If you can’t draw a one page sketch of the problem, it may never work.

If you can’t make it work, put it down for three days. Your brain may make it work while you’re sleeping.

If you don’t know the problem, you can’t make it work.  Be sure you’re trying to solve the right problem.

If your boss tells you it will work, it might.  If they tell you how to make it work, let them do it.

If none of your attempts have been fruitful and you’re out of tricks, purposely make one performance attribute worse to free up design space. That may work.

If you don’t know when the problem occurs, you don’t know much. Your solutions won’t work.

If you tried everything and nothing worked, ask someone for help whose specialty in an unrelated area.  They may have made it work in a different domain.

If you think everyone in the group understands the problem the same way, they don’t.  There’s no way they’ll agree on the best way to make it work. Don’t wait for consensus.

If you don’t try, that’s the only way to guarantee it won’t work.

Image credit – Simon Greig

 

 

Sort By Importance

ships-engine-order-telegraphUrgency is important, but it’s not everything. It creates focus, but washes out the radical fringe. It’s easy to measure, but easy to measure doesn’t mean it’s the best thing to work on.

In the heat of the moment urgency is king. Frantic project managers take shortcuts to meet a deadline defined fourteen months ago; Lean Startup-ers ready-fire-aim their way from pivot to pivot; And resources flow to projects that are scheduled to finish soonest.

Urgency is attractive because it’s so clear cut, so objective, so easy to measure.

Due Date – Today’s Date = Urgency.

There’s always consensus on today’s date, everyone knows the due date and subtraction come easily.  There you go. No debate, no discussion.  This project has more urgency than that one.  Just do the math. But where did the due date come from? Did the work content define the due date?  If so, projects with the least work content, with their immanent due date, are the most urgent and resources should flow to the shortest projects.  Did the annual trade show set the due date?  If so, projects with earliest trade shows should get priority.  Did the CEO define the due date for reasons unknown to mere mortals?  If so, projects that finish before the declared date should get priority and projects that finish after the due date should get put on the back burner.

Project scope defines work content and start date plus work content equals due date.  For two projects with equal work content, the project that starts first has more urgency. Should projects start sooner to increase urgency? Should project plans pile on resources to pull in the completion date to increase urgency? Should project managers strip the sizzle out of projects so they finish sooner?

Urgency isn’t important. Importance is important.

The problem with importance is its subjective nature. Because there is no objective measure of importance, judgement is required.  The cold scoring systems to rank projects don’t work.  There are no scoring rubrics, no algorithms, no customized weighting factors that can objectively quantify importance.  It’s either important or it isn’t.  It’s important in the chest, or it’s not. It’s all about judgement.

The context defines what’s important. Market share has dropped five years in a row, some projects are more important than others. Market share has increased five years in a row, a different set of projects is important. Can’t make payroll, urgency-based project selection is best. Technology is long in the tooth, it’s important to fund projects that buy or build new technology. Which projects are most important? It depends.

The best way to sort projects by importance is to ask “Is this project important?” and have a discussion. Some projects will have more upside and others will have more certainty.  Some could create new markets and other will proved two percent growth in a guaranteed way. Which are most important? It depends.

Importance is relative. Use the “Is this project important?” methodology to force rank your projects by importance.  Once complete, take a step back and ask if the ranked list makes sense.  Reshuffle if needed.  Starting from the top, fully staff the most important project. For the next most important project, allocate the remaining resources and repeat the process project-by-project until the resources are gone.  This process ensures the most important projects on the list get the resources. But there’s a hole in the methodology.

What if our innate urgency bias keeps the most important projects off the list?

Image credit – Stephen Depolo

Moving Away from Best Practices

rotten-appleIf the work is new, there is no best practice.

When you read the best books you’ll understand what worked in situations that are different than yours.  When you read the case studies you’ll understand how one company succeeded in a way that won’t work in yours.  The best practices in the literature worked in a different situation, in a different time and a under different cultural framework.  They won’t work best for you.

Just because a practice worked last time doesn’t mean it’s a best practice this time.  More strongly, just because it worked last time doesn’t mean it was best last time. There may have been a better way.

When a problem has high urgency it should be solved in a fast way, but if urgency is low, the problem should be solved in an efficient way. Which way is best? If the consequences of getting it wrong are severe, analyses and parallel solutions are skillful, but if it’s not terribly important to get it right, a lower cost way is better.  But is either the best way?

The best practices found in books are usually described a high level of abstraction using action words, block diagrams and arrows.  And when described at such a high level, they’re not actionable.  You may know all the major steps, but you won’t know how each step should be done.  And if the detail is provided, the context of your situation is different and the prescriptive steps don’t apply.

Instead of best practices, think effective practices.  Effective because the people doing the work can do it effectively.  Effective because it fits with the capability and capacity of the people doing the work.  Effective because it meshes with existing processes and projects.  Effective because it fits with your budget, timeline and risk profile.  Effective because it fits with your company values.

Because all our systems are people systems, there are no best practices.

image credit — johnwayne2006

If you believe…

walking to his first day of school

If you believe the work is meaningful, best effort flows from every pore.

If you believe in yourself, positivity carries the day.

If you believe the work will take twelve weeks, you won’t get it done in a day-and-a-half.

If you believe in yourself, when big problems find you, you run them to ground.

If you believe people have good intensions, there are no arguments, there is only progress.

If you believe in yourself, you are immune to criticism and negative self-talk.

If you believe people care about you, you’re never lonesome.

If you believe in your team, there’s always a way.

If you believe in yourself, people believe in you.  And like compound interest, the cycle builds on itself.

 

Image credit – Joe Shlabotnik

 

When doing new work, you’ll be wrong.

OOPSWhen doing something from the first time you’re going to get it wrong.  There’s no shame in that because that’s how it goes with new work. But more strongly, if you don’t get it wrong you’re not trying hard enough.  And more strongly, embrace the inherent wrongness as a guiding principle.

Take Small Bites. With new work, a small scope is better than a large one.  But it’s exciting to do new work and there’s a desire to deliver as much novel usefulness as possible.  And, without realizing it, the excitement can lead to a project bloated with novelty.  With the best intentions, the project team is underwater with too much work and too little time.  With new work, it’s better to take one bite and swallow than three and choke.

Ratchet Thinking. With new work comes passion and energy.  And though the twins can be helpful and fun to have around, they’re not always well-behaved.  Passion can push a project forward but can also push it off a cliff. Energy creates pace and can quickly accelerate a project though the milestones, but energy can be careless and can just as easily accelerate a project in the wrong direction.  And that’s where ratchet thinking can help.

As an approach, the objective of ratchet thinking is to create small movements in the right direction without the possibility of back-sliding.  Solve a problem and click forward one notch; solve a second problem and click forward another notch.  But, with ratchet thinking, if the third problem isn’t solved, the project holds its ground at the second notch.  It takes a bit more time to choose the right problem and to solve it in a way that cannot unwind progress, but ultimately it’s faster.  Ratchet thinking takes the right small bite, chews, swallows.

Zero Cost of Change. New work is all about adding new functions, enhancing features and fixing what’s broken.  In other words, new work is all about change. And the faster change can happen, the faster the product/service/business model is ready for sale.  But as the cost of change increases the rate of changes slows.  So why not design the project to eliminate the cost of change?

To do that, design the hardware with a bit more capability and headroom so there’s some wiggle room to handle the changes that will come.  Use a modular approach for the software to minimize the interactions of software changes and make sure the software can be updated remotely without customer involvement.  And put in place a good revision control (and tracking) mechanism.

Doing new work is full of contradictions: move quickly, but take the time to think things through; take on as much as you can, but no more; be wrong, but in the right way; and sometimes slower is faster.

But doing new work you must.

image credit – leasqueaky

Diabolically Simple Questions

DiabolicalToday’s work is complicated with electronic and mechanical subsystems wrapped in cocoons of software; coordination of matrixed teams; shared resources serving multiple projects; providing world class services in seventeen languages on four continents. And the complexity isn’t limited to high level elements.  There is a living layer of complexity growing on all branches of the organization right down to the leaf level.

Complexity is real, and it complicates things.  To run projects and survive in the jungle of complexity it’s important to know how to put the right pieces together and provide the right answers.  But as a leader it’s more important to slash through the complexity and see things as they are.  And for that, it’s more important to know how ask diabolically simple questions (DSQ).

Project timelines are tight and project teams like to start as soon as they can.  Too often teams start without clarity on what they’re trying to achieve.  At these early stages the teams make record progress in the wrong direction.  The leader’s job is to point them in the right direction, and here’s the DSQ to set them on their way: What are you trying to achieve?

There will likely be some consternation, arm waiving and hand wringing.  After the dust settles, help the team further tighten down the project with this follow-on DSQ:  How will you know you achieved it?

For previous two questions there are variants that works equally well for work that closer to the fuzzy front end: What are you trying to learn? and How will you know you learned it?

There is no such thing as a clean-sheet project and even the most revolutionary work builds on the existing system.  Though the existing business model, service or product has been around for a long time, the project team doesn’t really know how it works.  They know they should know but they’re afraid to admit it. Let them off the hook with this beauty: How does it work today?

After the existing system is defined with a simple block diagram (which could take a couple weeks) it’s time to help the project team focus their work.  The best DSQ for the job: How is it different from the existing system?  If the list is too long there’s too much newness and if it’s too short there’s not enough novelty.  If they don’t know what’s different, ask them to come back when they know.

After the “what’s different” line of questioning, the team must be able to dive deeper.  For that it’s time one of the most powerful DSQs in the known universe: What problem are you trying to solve? Expect frustration and complicated answers.  Ask them to take some time and for each problem describe it on a single page using less than ten words.  Suggest a block diagram format and ask them to define where and when the problem occurs.  (Hint: a problem is always between two components/elements of the system.)  And the tricky follow-on DSQ: How will you know you solved it? No need to describe the reaction to that one.

Though not an exhaustive list, here are some of my other favorite DSQs:

Who will buy it, how much will they pay, and how do you know?

Have we done this before?

Have you shown it to a real customer?

How much will it cost and how do you know?

Whose help do we need?

If the prototype works, will we actually do anything with it?

Diabolically simple questions have the power to heal the project teams and get them back on track.  And over time, DSQs help the project teams adopt a healthy lifestyle.  In that way, DSQs are like medicine – they taste bad but soon enough you feel better.

Image credit – Daniela Hartmann

Mike Shipulski Mike Shipulski
Subscribe via Email

Enter your email address:

Delivered by FeedBurner

Archives