Archive for the ‘Innovation’ Category

Creative Problem Creation

Problems get a bad rap. We’re all clear on the negativity around problems, but we don’t appreciate their positive character. It’s time we use their powers for good.

One of the least popular characteristics of problems is their selfishness. Like the friend who shows up for dinner unannounced, problems, left to their own, care only about their calendar. But to overcome this shortcoming and harness their energy, we can create them to fit our time table.

An important strong suit of problems is their ability to create focus. When the VP has a problem, everybody has a problem. And it’s this persuasive power of problems that focuses the organization on a solution – resources, alignment, and creativity on demand.

I propose we bring problems to life on our own terms to create new thinking; to creatively fabricate problems to generate laser-focused thinking in the direction of our choice; to imagine what could be and create the right problems to get us there. Creativity on demand.

The most provocative and productive problems to manufacture are those that remove inherent goodness of your products or that outlaw their physical fundamentals. Like putting your thumb over a hose, these problems spray high velocity thinking in unpredictable directions. Here are some examples:

  1. Big coffee pot can make only one cup – single-cup brewer industry.
  2. Speedboats cannot carry multiple passengers – personal water craft industry.
  3. Lights must illuminate only a small area – LED proliferation.
  4. Sturdy running shoes must be floppy – bare foot running shoe movement.
  5. Desktop computers must be mobile – laptop industry.
  6. Stiff, wear-like-iron dungarees must be worn out – faded/distressed jean movement.
  7. Eye glasses cannot rest on the nose – contact lenses.
  8. Pencils cannot be sharpened – mechanical pencils.
  9. Laser printers must be slow – home printer industry.

Sure, these examples were reverse engineered. But take a minute to walk back in time and sit in those industries. What if back then you created those problems for yourself? What if you create them tomorrow?

The thinking in the post is strongly shaped by Jeffrey Paul Baumgartner’s Anti Conventional Thinking (ACT).

Not Invented Here

Not Invented Here (NIH) is ever-present and misunderstood.

An operational definition of NIH: Group 1 creates new thinking that falls within the official domain of Group 2. When presented with the new thinking, Group 2 rejects it.

It is said Group 2 rejects new thinking because they’re threatened.   But that’s too high level to be helpful.  To get at the root of it, we need to dig.

First, some NIH:

  • Your new thinking is out of alignment with my priorities. Even if I spend a lot of time to understand it, I’m afraid I’ll fail. I reject your new thinking.
  • Your new thinking is out of alignment with responsibility.  (That thinking should come from me.) If I adopt your new thinking, I’ll look stupid, and I’m afraid I’ll fail. I reject your new thinking.
  • Your new thinking is out of alignment with my knowledge. I’m afraid I’ll fail. I reject your new thinking.
  • Your new thinking is out of alignment with how I do things. I’m afraid I’ll fail.  I reject your new thinking.

Now, some non-NIH :

  • My priorities are out of alignment with your new thinking. Though I already have several good ideas that I don’t have time for, can you give me more details so together we can combine the best elements?
  • My responsibility is out of alignment with your new thinking, but your new thinking is good. Can you give me more details so together we can investigate possibilities?
  • My knowledge is out of alignment with your new thinking. Can you give me more details so we can learn together?
  • My way of doing things is out of alignment with your new thinking. Can you give me more details so together we can rethink things?

The key to NIH reduction is to create alignment. With your new thinking not yet fully formed, ask Group 2 for their input. Better yet, ask for their help. Tell them what you don’t know, tell them what you have wrong, tell them how they have a better perspective because it’s their domain, and ask them to help improve it.  (All this is best done informally and off-line, at least to start.)

One little-known fact about NIH – it’s pronoun sensitive. Take care to replace I, you, and yours with we.

Curiosity Fuels Creativity

Creativity generates things that are novel and useful. Make them successful, and you’ve got innovation. There can be no innovation without creativity.

We associate creativity with innate ability that only some have; with transparent happenings that can’t be codified; with eureka moments that come from the subconscious. If anything defies process, it’s creativity. So let’s not use process to squelch creativity, let’s foster behaviors that spawn creativity.

Curiosity is the kindling for creativity; fan its flames and creativity ignites. There a two parts to curiosity – to see things as they are and to propose what could be.

To see things as they are is to create awareness of what is – awareness of context, or changes in context, awareness of worn paths and anomalies, and awareness at high and low levels of abstraction. It takes a disciplined, uncluttered mind to become aware of a new reality, especially while sitting in the old one. And because uncluttering comes only from slack time, to see things as they are is doubly difficult.

The next part of curiosity is to challenge what is in order to propose what could be. To start, root cause must be understood for the new what is. This requires active rejection of old fundamentals and a deep dive to understand new ones. This is toughest when the old fundamentals have been (and are still) successful. (And it’s doubly tough because it requires slack time.) Curiosity twists, pounds, and bends the new fundamentals into a future reality which culminates with a proposal of what could be. Done right, curiosity’s proposal is borderline heretical.

The good news is we don’t need new people – we have plenty of creative capacity. But here’s the bad news – our process thinking isn’t going to get us there because it’s all about behaviors. It’s time to think about how to change things so we can spend more time on behaviors that generate creativity. But if you must use process thinking, come up with a process that lets us spend more time on creative behaviors

The thinking (and some of the language) for this post came from Diego Uribe, a true thought leader in creativity. Thank you Diego.

Mindset for Doing New

The more work I do with innovation, the more I believe mindset is the most important thing.  Here’s what I believe:

Doing new doesn’t take a lot of time; it’s getting your mind ready that takes time.

Engineers must get over their fear of doing new.

Without a problem there can be no newness.

Problem definition is the most important part of problem solving.

If you believe it can work or it can’t, you’re right.

Activity is different from progress.

Thinking is progress.

In short, I believe state-of-the-art is limited by state-of-mind.

The Dark Art of Uncertainty

Engineers hate uncertainty. (More precisely, it scares us to death.) And our role in the company is to snuff it out at every turn, or so we think.

To shield ourselves from uncertainty, we take refuge in our analyses. We create intricate computer wizardry to calm our soles. We tell ourselves our analytic powers can stand toe-to-toe with uncertainty. Though too afraid to admit, at the deepest level we know the magic of our analytics can’t dispatch uncertainty. Like He-Who-Should-Not-Should-Be-Named, uncertainty is ever-present and all-powerful. And he last thing we want is to call it by name.

Our best feint is to kill uncertainty before it festers. As soon as uncertainty is birthed, we try slay it with our guttural chant “It won’t work, it won’t work, it won’t work”. Like Dementors, we drain peace, hope, and happiness out of the air around a new idea. We suck out every good feeling and reduce it to something like itself, but soulless. We feed on it until we’re left with nothing but the worst of the idea.1

Insidiously, we conjure premonitions of mythical problems and predict off-axis maladies. And then we cast hexes on innovators when they don’t have answers to our irrelevant quandaries.

But our unnatural bias against uncertainty is misplaced. Without uncertainty there is no learning. Luckily, there are contrivances to battle the dark art of uncertainty.

When the engineering warlocks start their magic, ask them to be specific about their premonitions. Demand they define the problem narrowly – between two elements of the best embodiment; demand they describe the physical mechanisms behind the problem (warlocks are no match for physics); demand they define the problem narrowly in time – when the system spools up, when it slows down, just before it gets hot, right after it cools down. What the warlocks quickly learn is the problem is not the uncertainty around the new idea; the problem is the uncertainty of their knowledge. After several clashes with the talisman of physics, they take off their funny pointy hats, put away their wands, and start contributing in a constructive way. They’re now in the right frame of mind to obsolete their best work

Uncertainty is not bad. Denying it exists is bad, and pretending we can eliminate it is bad. It’s time to demonstrate Potter-like behavior and name what others dare not name.

Uncertainty, Uncertainty, Uncertainty.

 1 Remus Lupin

The People Business

Regardless of industry, product, or country, we’re in the people business.

Got a problem? Problems are solved by people, and our first word is usually – who. Who has fixed something like this before? Who can make the problem go away? Who has the chops to pull it off? Our first thought is about people.

Want something done?  Work doesn’t do itself, people do work. Whether we want a wrench turned or a project run, our first thought is about people.

Need help? People help people. First thought – people.

Our businesses run on people. Factory workers are people, suppliers are people, leaders are people, and so are most managers. Day-to-day we are neighborhoods that make stuff and families that provide services. (Some of us spend more time with our coworkers than our families.)

But lately, in the name of productivity, there’s an unnatural shift from people-thinking to machine-thinking.

Productivity is good, and we all need it. To get it, we standardize our work; we define step-wise business processes to mechanize; we create scripted approaches to drive out variability. All perfectly good machine-thinking, but we must be careful not to tip into a Frederick Taylor frenzy.

People are best at some things, and machines at others – we all know this. But we’ve got to keep it in front of us. Mechanize things that machines do best, and free up people to do more people-work – that’s the ticket. But we spend far more corporate bandwidth mechanizing work than people-izing.

People-work is governed by choice, feelings, relationships, and creativity. Even the best six sigma squad can’t mechanize that, nor should they try. But what if we invested in improving our people-work like we’ve invested in improving our machine-work? What if we allocated time for our people to improve their ability to decide? What if we had a sea of highly trained creativity experts (people) to help our people create? What if we taught our people how to foster deep personal relationships? Productivity squared.

We’ve got to remember that we’re in the people business and we always will be – relationships, choice, decisions, and feelings cannot be taken out of our work. And we’ve got to learn how to improve our people-work.

Improving people-work is different than improving machine-work (that’s for a different post), but the first tool in the toolbox is trust.

Less With Far Less

We don’t know the question, but the answer is innovation. And with innovation it’s more, more, more. Whether it’s more with less, or a lot more with a little more, it’s always more. It’s bigger, faster, stronger, or bust.  It’s an enhancement of what is, or an extrapolation of what we have. Or it’s the best of product one added to product two. But it’s always more.

More-on-more makes radical shifts hard because with more-on-more we hold onto all functionality then add features, or we retain all features then multiply output. This makes it hard to let go of constraints, both the fundamental ones – which we don’t even see as constraints because they masquerade as design rules – and the little-known second class constraints – which we can see, but don’t recognize their power to block first class improvements. (Second class constraints are baggage that come with tangential features which stop us from jumping onto new S-curves for the first class stuff.)

To break the unhealthy cycle of more-on-more addition, think subtraction. Take out features and function. Distill to the essence. Decree guilty until proven innocent, and make your marketers justify the addition of every feature and function. Starting from ground zero, ask your marketers, “If the product does just one thing, what should it do?” Write it down as input to the next step.

Next, instead of more-on-more multiplication, think division. Divide by ten the minimum output of your smallest product. (The intent it to rip your engineers and marketers out of the rut that is your core product line.) With this fractional output, ask what other technologies can enable the functionality? Look down. Look to little technologies, technologies that you could have never considered at full output. Congratulations. You’ve started on your migration toward with less-with-far-less.

On the surface, less-with-far-less doesn’t seem like a big deal. And at first, folks roll their eyes at the idea of taking out features and de-rating output by ten. But its magic is real. When product performance is clipped, constraints fall by the wayside. And when the product must do far less and constraints are dismissed, engineers are pushed away from known technologies toward the unfamiliar and unreasonable. These unfamiliar technologies are unreasonably small and enable functionality with far less real estate and far less inefficiency. The result is radically reduced cost, size, and weight.

Less-with-far-less enables cost reductions so radical, new markets become viable; it makes possible size and weight reductions so radical, new levels of portability open unimaginable markets; it facilitates power reductions so radical, new solar technologies become viable.

The half-life of constraints is long, and the magic from less-with-far-less builds slowly. Before they can let go of what was, engineers must marinate in the notion of less. But when the first connections are made, a cascade of ideas follow and things spin wonderfully out of control. It becomes a frenzy of ideas so exciting, the problem becomes cooling their jets without dampening their spirit.

Less-with-far-less is not dumbed-down work – engineers are pushed to solve new problems with new technologies. Thermal problems are more severe, dimensional variation must be better controlled, and failure modes are new. In fact, less-with-far-less creates steeper learning curves and demands higher-end technologies and even adolescent technologies.

Our thinking, in the form of constraints, limits our thinking. Less-with-far-less creates the scarcity that forces us to abandon our constraints. Less-with-far-less declares our existing technologies unviable and demands new thinking. And I think that’s just what we need.

Be Your Stiffest Competitor

Your business is going away. Not if, when. Someone’s going to make it go away and it might as well be you. Why not take control and make it go away on your own terms? Why not make it go away and replace it with something bigger and better?

Success is good, but fleeting. Like a roller coaster with up-and-up clicking and clacking, there’s a drop coming. But with a roller coaster we expect it – there’s always a drop. (That’s what makes it a roller coaster.) We get ready for it, we brace ourselves. Half-scared and half-excited, electricity fills us, self-made fight-or-flight energy that keeps us safe. I think success should be the same – we should expect the drop.

More strongly we should manage the drop, make it happen on our terms. But that’s going to be difficult. Success makes it easy to unknowingly slip into protecting-what-we-have mode. If we’re to manage the drop, we must learn to relish it like the roller coaster. As we’re ascending – on the way up – we must learn to create a healthy discomfort around success, like the sweaty-palm feeling of the roller coaster’s impending wild ride.

A sky-is-falling approach won’t help us embrace the drop. With success all around, even the best roller coaster argument will be overpowered. The argument must be based on positivity. Acknowledge success, celebrate it, and then challenge your organization to improve on it. Help your organization see today’s success as the foundation for the future’s success – like standing on the shoulders of giants. But in this case, the next level of success will be achieved by dismantling what you’ve built.

No one knows what the future will be, other than there will be increased competition. Hopefully, in the future, your stiffest competitor will be you.

The Supreme Court of Technology

The Founding Fathers got it right with three branches: legislative to make laws; judicial to interpret laws; and executive to enforce them. Back then it was all about laws, and the system worked.

What the Founding Fathers could not realize was there was a powerful, pre-chrysalis force more powerful than laws, whose metamorphosis would exploit a gap in the three branch system. Technology has become a force more powerful than laws, and needs its own branch of government. We need a Supreme Court of Technology. (Think Ph.D. instead of J.D.)

Technology is the underpinning of a sustainable economy, an economy where citizens are well-educated, healthy, and happy, and where infrastructure is safe and supports the citizens’ needs. For countries that have it, technology generates the wealth to pay for education, healthcare, and bridges. Back then it was laws; today it’s technology.

The Founding Fathers knew interpretation of laws demanded consistency, consistency that transcended the election cycle, and, with its lifetime appointment, the Supreme Court was the mechanism. And it’s the same with technology: technology demands consistency of direction and consistency of purpose, and for that reason I propose a Supreme Court of Technology.

The Chief Justice of Technology and her Associate Justices set the long term technology policy for the country. They can be derided for its long time horizon, but they cannot be ousted for making the right decisions or their consistency of purpose. The Justices decide how to best spend their annual budget, which is substantial and adjusts with inflation and population. Since they are appointed for life, the Justices tell Congress how it goes with technology (and to stop with all this gridlock gamesmanship) and ask the President for her plan to implement the country’s technology policy. (Technology transcends political parties and election cycles.)

With the Supreme Court of Technology appointed and their first technology plan in place (think environment and energy), the country is on track to generate wealth sufficient to build the best educational system in the world (think creativity, art, science, math, and problem solving) to fuel the next generation of technology leadership.

Marinate yourself in scarcity to create new thinking

There’s agreement: new thinking is needed for innovation. And for those that have tried, there’s agreement that it’s hard. It’s hard to create new thinking, to let go of what is, to see the same old things as new, to see resources where others see nothing. But there are some tricks to force new thinking, to help squeeze it out of ourselves.

The answer, in a word, is scarcity.

In the developing world there is scarcity of everything: food, shelter, electricity, tools, education; in the developed world we must fabricate it. We must dust off the long-neglected thought experiment, and sit ourselves in self-made scarcity.

Try a thought experiment that creates scarcity in time. Get the band together and ask them this question: If you had only two weeks to develop the next generation product, what would you do? When they say the question is ridiculous, agree with them. Tell them that’s the point. When they try to distract and derail, hold them to it. Don’t let them off the hook. Scarcity in time will force them to look at everything as a resource, even the user and the environment itself (sunlight, air, wind, gravity, time), or even trash or byproduct from something in the vicinity. At first pass, these misused resources may seem limited, but with deeper inspection, they may turn out to be better than the ones used today. The band will surprise themselves with what they come up with.

Next, try a thought experiment that creates scarcity of goodness. Get the band back together, and take away the major performance attribute of your product (the very reason customers buy); decree the new product must perform poorly. If fast is better, the new one must be slow; if stiff is better, the new one must be floppy; if big, think small. This forces the band to see strength as weakness, forces them to identify and release implicit constraints that have never been named. Once the bizarro-world product takes shape, the group will have a wonderful set of new ideas. (The new product won’t perform poorly, it will have novel functionality based on the twisted reality of the thought experiment.)

Innovation requires new thinking, and new thinking is easier when there’s scarcity – no constraints, no benchmarks, no core to preserve and protect. But without real scarcity, it’s difficult to think that way. Use the time-tested thought experiment to marinate yourself in scarcity, and see what comes of it.

Imagine your next innovation

Situation A

  • The economy has picked up, but your sales have dropped off.
  • Competitors’ products work better than yours.
  • Competitors’ product launches are more frequent than yours.
  • The number of competitors is increasing.
  • The sales team is angry – they cannot sell against competitors.
  • The product roadmap is more of the same.

The situation is clear – you’re behind your competitors, and they are accelerating. The action plan is clear – leapfrog your competitors.

Declare failure with the more-of-the-same product roadmap, and imagine a new one. The new one must leapfrog your competitors (though they’re accelerating). Imagine a new product roadmap that’s so radical it’s borderline ridiculous, that’s so outrageous you’re afraid to present it. (A sign it’s right on-the-mark.) Imagine one you have little to no idea how to do. Now, take the best of the ridiculous product roadmap and replace the oldest parts of the old one. Create a nice hybrid, and make it happen.

Situation A is tough because there is stress around the company’s future, and it’s easy because there’s a clear reason to innovate – company survival.

a

Situation B

  • The economy has dropped off, but your sales have picked up.
  • Your products work better than your competitors’.
  • Your product launches are more frequent than your competitors’.
  • There the number of competitors is decreasing.
  • The sales team is happy – they can sell against competitors.
  • The product roadmap is more of the same.

The situation is clear – you’re ahead of your competitors, and they are accelerating. The action plan is clear – leapfrog yourself.

Declare failure with the more-of-the-same product roadmap, and imagine a new one. The new one must leapfrog yourself (though you’re accelerating). Imagine a new product roadmap that’s so radical it’s borderline ridiculous, that’s so outrageous you’re afraid to present it. (A sign it’s right on-the-mark.) Imagine one you have little to no idea how to do. Now, take the best of the ridiculous product roadmap and replace the oldest parts of the old one.  Create a nice hybrid, and make it happen.

Situation B is easy because there is no stress around the company’s future, and it’s difficult because there is no clear reason to innovate.

There’s no reason to argue which situation you’re in, no need to argue which is more difficult. Either way, leapfrog something.

Mike Shipulski Mike Shipulski

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