Archive for the ‘Culture’ Category
Don’t bankrupt your suppliers – get Design Engineers involved.
Cost Out, Cost Down, Cost Reduction, Should Costing – you’ve heard about these programs. But they’re not what they seem. Under the guise of reducing product costs they steal profit margin from suppliers. The customer company increases quarterly profits while the supplier company loses profits and goes bankrupt. I don’t like this. Not only is this irresponsible behavior, it’s bad business. The savings are less than the cost of qualifying a new supplier. Shortsighted. Stupid.
The real way to do it is to design out product cost, to reduce the cost signature. Margin is created and shared with suppliers. Suppliers make more money when it’s done right. That’s right, I said more money. More dollars per part, and not more from the promise of increased sales. (Suppliers know that’s bullshit just as well as you, and you lose credibility when you use that line.) The Design Engineering community are the only folks that can pull this off.
Only the Design Engineers can eliminate features that create cost while retaining features that control function. More function, less cost. More margin for all. The trick: how to get Design Engineers involved.
There is a belief that Design Engineers want nothing to do with cost. Not true. Design Engineers would love to design out cost, but our organization doesn’t let us, nor do they expect us to. Too busy; too many products to launch; designing out cost takes too long. Too busy to save 25% of your material cost? Really? Run the numbers – material cost times volume times 25%. Takes too long? No, it’s actually faster. Manufacturing issues are designed out so the product hits the floor in full stride so Design Engineers can actually move onto designing the next product. (No one believes this.)
Truth is Design Engineers would love to design products with low cost signatures, but we don’t know how. It’s not that it’s difficult, it’s that no one ever taught us. What the Design Engineers need is an investment in the four Ts – tools, training, time, and a teacher.
Run the numbers. It’s worth the investment.
Material cost x Volume x 25%
Who killed Vacation?
What happened to Vacation? It used to be a time to let go, to separate from work, to engage with family and friends, to work hard on something else. A time to refresh, to recharge, to renew. Not anymore – a shadow of its former self – paler, thinner, hunched over.
We still stay out of the office in a physical sense, but not in a virtual one. Our butts may be “on vacation” in that we sit someplace else, but our brains are not. They’re still fully invested in office things, running in the background as our butts enjoy their vacation. We’ve got all the downside of being out of the office with none of the upside. It’s almost worse than not having vacation. At least we don’t fall behind when not on vacation.
Who’s to blame? The technology? Our company? I don’t think so. We are. Sure the technology makes it easy: cell coverage across the globe (accept in New Hampshire), fast connections, nice screens, and full thumb keyboards to crank out the email. But, if I’m not mistaken, those little pda bastards still have an off switch. If your thumb can pound the keys, it can certainly mash the off switch. Can’t shut the damn thing off because you want to respond to the emergency work call? That’s crap. Work emergencies don’t exist, they’re artificial, self-made. We create them to increase the sense of urgency. Don’t buy that? Here’s another rationale: you’re not giving others the opportunity to think while you’re gone. You’re telling them they’re not capable of thinking for themselves, you’re dismantling their self esteem, and hindering their growth.
Our company? Sure, they make it hard to let go, with implications that important projects must run seamlessly, that the ball must still be advanced. But, we’re the ones who decide what our brains think about. We must decide to give others an opportunity to shine, to give away the responsibility to someone who can likely do it better. If you ask the company what they want when we return, they’ll say they want us to come back recharged, ready to see things differently, ready to be creative, ready to be authentic. You cannot be that person without letting go. Without letting go, you’ll return the same worn soul who can but raft downstream with the current instead of swimming violently against it.
Take responsibility for your vacation. Own it, tell others you own it. Tell them you’re serious about letting go, working hard on something else, recharging. Use the all powerful Out of Office AutoReply as it was intended, to set everyone’s expectations explicitly (including your own).
Out of Office AutoReply: I am on vacation.
The Emotional Constraint
“Constraint” is most often an excuse rather than a constraint. In fact, there are very few true constraints, with most of them living in the domain of physics.
A constraint is when something cannot be done. It’s not when something is difficult, complex, or unknown. And, it’s not when the options are costly, big, or ugly. There are no options with a true constraint. Nothing you can do.
The Physical Constraint
If your new product requires one of its moving parts to go faster than the speed of light, that’s a physical constraint (and not a good idea). If your new technology requires a material that’s stronger than the strongest on record, that’s a constraint (and, also, not a good idea). If your new manufacturing process consumes more water than your continent can spare, that’s a constraint. (This may not be a true constraint in the physics sense, but it’s damn close.) Don’t try to overpower the physical constraint – you can’t beat Mother Nature. The best you can do is wrestle her to a tie, then, when you tire, she pins you.
The Legal Constraint
If your approach violates a law, that’s a legal constraint. Not a true constraint in a physical sense, as there are options. You can change your approach so the law is not violated (maybe to a more costly approach), you can lobby for a law change (may take a while, but it’s an option), or you can break the law and roll the dice. To be clear, I don’t recommend this, just wanted to point out that there are options. Options exist when something is not a constraint, though the consequences can be most undesirable, severe, and may not fit with who we are.
The Emotional Constraint
If a person in power self-declares something as a constraint, decides there are no options, that’s an emotional constraint. Not a true constraint in a physical sense, but it’s the most dangerous of the triad. When there is no balance in the balance of power, or the consequences of pushing are severe, the self-declared emotional constraint stands – there are no options. Like with the speed of light, where adding energy cannot overcome the speed constraint, adding reasoning energy cannot overcome the emotional constraint. I argue that most constraints are emotional.
Physical and legal constraints are relatively easy to see and navigate, but the emotional constraint is something different altogether. Difficult to see, difficult to predict, and difficult to overcome. Person-based rather than physics or law-based.
Strategies to overcome emotional constraints must be based on the particulars of the person declaring the constraint. However, there is one truism to all successful strategies: Just as the person in power is the only one who can convince himself something is a constraint, he is also the only one who can convince himself otherwise.
Anyone want to save $50 billion?
I read a refreshing article in the Washington Post. Defense Secretary Robert M. Gates wants to save $20B per year on the Pentagon’s spend. I could kiss this guy!
Gates wants contracts scrutinized more closely for inefficiencies and unneeded overhead. He said the savings could be shifted to support U.S. troops around the globe. Pentagon officials said they’re looking for annual savings in the $400 billion spent on goods and services. They’re looking to save $20B, or 5%.
Gates has it right. The government must stop overpaying. But how? Gates suggests improved contract scrutiny to eliminate inefficiencies and unneeded overhead. He’s on the right track, but that’s not where the money is. Gates’ real target should be material cost – that’s where the money is. But, can material cost bring $20B savings? Yes.
Assume the Pentagon spends $100B on services and $300B on goods. The cost of those of goods falls into three buckets: labor, material, and overhead, where material cost makes up the lion’s share at 70%, or $210B. A 10% reduction in material cost brings $21B in savings, and gets Gates to his target. But how?
To get the savings, the Pentagon must drive the right behavior. They must must make suppliers submit a “should cost” with all proposals. The should cost is an estimated cost based on part geometries, materials, manufacturing processes used to create the parts, prevailing wage rates and machine rates, and profit. From these parameters, a should cost can be created in the design phase, without actually making the parts. So, the Pentagon will know what they should pay before the product is made. This cost analysis is based on real data, real machines, and real material costs. There is no escape for defense contractors. The cash cow is no longer.
Should costing will drive the design engineers to create designs that work better and cost less, something the defense industry thinks is impossible. They’re wrong. Given the tools, time, and training, the defense industry’s design engineering community can design out at least 25% of material cost, resulting in $50B+ in savings, more than twice Gates’ goal. Someone just has to teach them how.
Mr. Secretary, the non-defense world is ready to help. Just ask us. (But we’ll go after a 50% cost reduction.)
What we can learn from Balsamic Vinaigrette
Balsamic Vinaigrette – done well it’s made from good balsamic vinegar and extra-virgin olive oil (EVOO) with a couple minor players thrown in as needed. Balsamic – dark, rich, full of spirit, bold, big personality. EVOO – deep yellow-green, thick, unflappable, broad-shouldered. Separately, they have their strengths and they know what they’re good at. But together they’re magic – strengths amplified, weaknesses canceled – which is strange, because they really don’t like each other. When co-located, it’s grapes with grapes and olives with olives, circling the wagons for self preservation, like two teams in the same locker room, two sects in the same country, or two silos in the same company. For old grape juice and olive blood, co-location is not enough. An external force is needed – their bottle must be shaken a little.
When it’s game time, when it’s time to perform, when the shit hits the fan (or lettuce), grapes must make nice with olives and vice versa. But who makes the first move? How can an old grape reach out to a squished olive and still stay true to the Balsamic cause? How can they be mixed, shaken, and poured for the common cause? It’s all about the mixer/shaker/pourer.
Here is a little inside information about grapes and olives: Grapes don’t take direction from the chief of clan EVOO and olives don’t listen to the boss Balsamic. What’s needed is a mixer/shaker/pourer that is BOTH a trusted old grape who has lived through a good foot stomping AND a trusted old olive who has experienced the pain of a first pressing. Trust is essential. Look what we’re asking them to do: parachute from their bottle, hit the battle front together, and fight as one. That’s scary. Trust is needed.
The best mixer/shaker/pourers are an enigma – part olive, part grape, yet neither; sometimes misunderstood but always trusted; supportive of team members while pushing them out of their comfort zone. They earn their salt – they get it done. They bring people together and make it happen. They amplify strengths and shore up weaknesses to achieve the multiplicative effect where team output is greater than the sum of the parts.
These folks have an important and difficult job. And it can be a bit lonely, as they are never wholly part of any one community. So when you see them in the hall, give them a smile. They like to be understood.
The Improvement Mindset
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Improvement is good; we all want it. Whether it’s Continuous Improvement (CI), where goodness, however defined, is improved incrementally and continually, or Discontinuous Improvement (DI), where goodness is improved radically and steeply, we want it. But, it’s not enough to want it.
How do we create the Improvement Mindset, where the desire to make things better is a way of life? The traditional non-answer goes something like this: “Well, you know, a lot of diverse factors have to come together in a holistic way to make it happen. It takes everyone pulling in the same direction.” Crap. If I had to pick the secret ingredient that truly makes a difference it’s this:
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People with the courage to see things as they are.
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People who can hold up the mirror and see warts as warts and problems as problems – they’re the secret ingredient. No warts, no improvement. No problems, no improvement. And I’m not talking about calling out the benign problems. I’m talking about the deepest, darkest, most fundamental problems, problems some even see as strengths, core competencies, or even as competitive advantage. Problems so fundamental, and so wrong, most don’t see them, or dare see them.
The best-of-the-best can even acknowledge warts they themselves created. Big medicine. It’s easy to see warts or problems in others’ work, but it takes level 5 courage to call out the ugliness you created. Nothing is off limits with these folks, nothing left on the table. Wide open, no-holds-barred, full frontal assault on the biggest, baddest crap your company has to offer. It’s hard to do. Like telling a mother her baby is ugly – it’s one thing to think the baby is ugly, but it’s another thing altogether to open up your mouth and acknowledge it face-to-face, especially if you’re the father. (Disclaimer: To be clear, I do not recommend telling your spouse your new baby is ugly. Needless to say, some things MUST be left unsaid.)
It’s not always easy to be around the courageous souls willing to jeopardize their careers for the sake of improvement. And it takes level 5 courage to manage them. But, if you want your company to contract a terminal case of the Improvement Mindset, it’s a price you must pay.
Click this link for information on Mike’s upcoming workshop on Systematic DFMA Deployment
Improve Product Robustness at the Expense of Predicting It
In a previous post I defined the term brand-damaging threshold and said I’d talk about how to improve product robustness. So, here goes.
Every company is at a different stage in their formalized product robustness efforts, so it’s challenging to talk meaningfully to everyone. But there are two especially meaningful principles that have served me well through the years.
I had the privilege of working with Don Clausing – Total Quality Design, The House of Quality, Enhanced QFD, and Robust Quality. I vividly remember the conversation where Don shared one of his secrets. As we watched a robustness test run, Don, in his terse way, barked out a guiding principle of improving product robustness. He said:
“Improve robustness at the expense of predicting it.”
I asked Don what the hell he meant (he liked to make his students work for it), and after some prodding, he went on to explain why it’s so important. He said people spend far too much time running tests to predict robustness and then spend even more time calculating mean time between failures (MTBF). If that’s not enough, then they spend time arguing about MTBFs and the confidence intervals. He said companies should dedicate all their time and energy improving robustness. “That’s what matters to the customer,” he said. And then he continued with something like: “Predicting robustness is worse than a simple waste of time.” (He wasn’t that polite.) But I still didn’t get it. What’s the big deal about predicting robustness? Read the rest of this entry »
What is a DFMA Culture?
What is a DFMA Culture? (.pdf, 1 page)
John Gilligan of Boothroyd Dewhurst, Inc. asked me to describe a DFMA culture. Here is my description:
At the highest level, a strong DFMA culture is founded on the understanding that The Product strongly governs most everything in a company. Product function governs what customers will pay for; product structure governs a company’s organizational structure; and product features, attributes and materials govern cost. Stepping down one level, the DFMA culture is founded on the understanding that product function and product cost are coupled – they are two sides of the same coin – and are considered together when doing DFMA. Read the rest of this entry »
Mike Shipulski