Archive for the ‘Problems’ Category

Lack of product robustness can damage your brand

There are many definitions of product robustness and just as many formally trained specialists willing to argue about them. I get confused by all that complexity, I don’t like to argue, and I am not a specialist, I am a generalist. I like simplicity so I use operational definitions every chance I get. Here’s one for product robustness:

A customer walks up to your product, turns it on, and it works without breaking or getting in its own way.

Bad product robustness is bad for your brand. Very bad. Customers do not like when they pay money for a product and it doesn’t work, especially when they rely on those products to make money for themselves. And they remember the experience in a visceral way.

You can’t fix bad product robustness with great marketing; you can’t fix it with spin selling; you can’t tell customers you fixed it when you didn’t (since they use your product, they know the truth); and you can’t hide it because customers talk (so do competitors). There is no quick fix – it takes tools, time, training, and new thinking to improve product robustness. And when you do manage to fix it, customers won’t believe you until the see it for themselves. They don’t want to get burned again.

No product is infinitely robust, nor should it be. It doesn’t make financial sense. The product would be infinitely expensive and would take an infinite amount time to develop. But how much robustness is enough? An easier, and possibly more important, question to answer is – how much is too little? Or, stated another way, what is the minimum level of product robustness?

The specialists won’t agree with my assertion that there is a minimum threshold for product robustness, but I don’t care. I think there is one. I call this minimum value the brand-damaging threshold. Here’s an operational definition of product robustness that’s below the brand-damaging threshold:

Customers don’t buy your product because they know it breaks or gets in its own way and they go out of their way to tell others about it.

It is difficult to know when customers don’t buy, never mind know why they don’t. But there are some tell-tale signs that product robustness is below the brand-damaging threshold. Here are a few.

The CEO takes enough direct calls about products that don’t work to feel obligated to send you a thoughtfully-crafted, four word email saying something like “Fix that @#&% thing!” Customers have to be really pissed off to call the CEO directly, so the situation is bad. It’s also bad for a reason that’s closer to home – the CEO sent the email to you.

You get a little sick to your stomach when sales increase. You know you should be happy, but you’re not. Deep down you know you’ll see many of those products again because they’ll be sent back by angry customers, in pieces.

The volume of returns is so significant you create a refurbishment department. Or you create a new group to scavenge the reusable stuff off the piles of returned product. Not good signs.

Your product’s lack of robustness is the headline message in your customers’ marketing literature.

Now that the brand-damaging threshold is defined, the next logical topic is how to improve product robustness so it’s above the threshold. But that’s for another post.

Make it worse and do the opposite

It’s time to write, but, again, no topic.  This writing-once-a-week thing is tough.  I drop my son off at the hockey rink and walk back to the parking lot to write in my car (I’m telling you, this is a good place to write). Before I get to my car, my cell phone rings. It’s a teacher friend of mine. He’s the guy at the high school who helps kids work out issues with substance use/abuse and related topics. He’s a real pro – every high school should have a person of his caliber. Without introducing himself, he says, “You want to go for a hike tomorrow?” “I have to work,” I say. “It’s Veteran’s Day,” he says. “Yeah, I know, and I have to work,” I reply. “Oh ya, I forgot about that,” he says with a chuckle.

My mind clicks and I remember a discussion we had the previous week while on a walk.  I ask, “Do you remember talking about that trick to break intellectual inertia?” “Ya, we talked about how I used it to help a kid work himself out of some destructive behavior. Make it worse and do the opposite,” he says. “I love it; it works great,” he says. I now have my topic. We talk for a while and he helps my thinking converge. This one is a joint effort.

Here’s the problem: problems are stressful. We have a physiological reaction to problems; adrenaline rushes through our veins; our blood pressure increases; our heart rate increases; we get flushed. This is real. It’s run or attack, flight or fight. Our mental processing is all about survival. And there is real reason for concern; there are real consequences to not solving a problem – your reputation, your authority, your job. Read the rest of this entry »

Problems are good

Everyone laughs at the person who says “We don’t have problems, we have opportunities.”  Why do we say that?  We know that’s crap.  We have problems; problems are real; and it’s okay to call them by name.  In fact, it’s healthy.  Problems are good.  Problems focus our thinking.  There is a serious and important nature to the word problem, and it sets the right tone.  Everyone knows if the situation has risen to the level of a problem it’s important and action must be taken.  People feel good about organizing themselves around a problem – problems help rally the troops.

In a previous post on innovation, I talked about the tight linkage between problems and innovation.  In the pre-innovation state there is a problem; in the post-innovation state there is no problem.  The work in the middle is a good description of the thing we call innovation.  It could also be called problem solving.

Behind every successful product launch is a collection of solved problems.  The engineering team defines the problems, understands the physics, changed the design, and makes problems go away.  Behind every unsuccessful product launch is at least one unsolved problem.  These unsolved problems disrupt product launches – limiting product function, delaying launches, and cancelling others altogether.  All this can be caused by a single unsolved problem. Read the rest of this entry »

Mike Shipulski Mike Shipulski
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